Difference between revisions of "User:Nethraz/Script Commands"
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(Added introduction and command length table) |
(test some new command table layout) |
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|+ Command Length Table | |+ Command Length Table | ||
|- | |- | ||
! | |||
! 00 !! 01 !! 02 !! 03 !! 04 !! 05 !! 06 !! 07 !! 08 !! 09 !! 0A !! 0B !! 0C !! 0D !! 0E !! 0F | ! 00 !! 01 !! 02 !! 03 !! 04 !! 05 !! 06 !! 07 !! 08 !! 09 !! 0A !! 0B !! 0C !! 0D !! 0E !! 0F | ||
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== 01 - Return if Called With 00 == | == 01 - Return if Called With 00 == | ||
== Experimental Table Layouts == | |||
{| class="wikitable collapsible" style="font-family:Lucida Console; text-align:left" | |||
|- | |||
! Command<br />(Length) | |||
! Name | |||
! Description | |||
|- | |||
! 0C<br />(7) | |||
| TriggerOnAreaAbsolute | |||
| | |||
{| class="wikitable collapsible" style="font-family:Lucida Console; text-align:center" | |||
|- | |||
! Direction !! Left !! Top !! Right !! Bottom !! JumpAddress | |||
|- | |||
| 1 || 1 || 1 || 1 || 1 || 2 | |||
|} | |||
|} |
Latest revision as of 20:32, 18 February 2016
Scripts are basically written in ASM. The 02 (COP) ASM instruction is used to execute custom script commands, with the actual command and parameters following the 02 opcode.
For example the command 07 (Modify Flag) is written as:
02 07 flag_value
where flag_value is the 2 byte flag and value encoded in little endian format, so the whole command takes up 4 bytes.
The length of every known command is shown in the following table.
00 | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 0A | 0B | 0C | 0D | 0E | 0F | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
00 | 5 | 2 | 4 | 2 | 2 | 4 | 5 | 4 | 6 | 8 | 6 | 6 | 9 | 9 | 13 | 7 |
10 | 7 | 10 | 10 | 5 | 10 | 2 | 9 | 7 | 8 | 16 | 5 | 4 | 5 | 4 | 5 | 2 |
20 | 2 | 4 | 6 | 4 | 5 | 2 | 6 | 4 | 4 | 6 | 6 | 9 | 6 | 6 | ||
30 | 3 | 3 | 3 | 2 | 12 | 3 | 3 | 4 | 5 | 5 | 2 | 2 | 5 | 5 | 5 | |
40 | 5 | 8 | 6 | 6 | 2 | 9 | 6 | 4 | 4 | 7 | 5 | 6 | 6 | |||
50 | 5 | 3 | 5 | 5 | 5 | 3 | 7 | 7 | 7 | 8 | 10 | |||||
60 | 6 | 8 | 3 | 4 | 7 | 7 | 2 | 3 | 2 | 4 | 4 | 5 | 2 | 2 | 2 | |
70 | 8 | 8 | 5 | 6 | 4 | 3 | ||||||||||
80 | 3 | 3 | 4 | 4 | 5 | 4 | 4 | 5 | 5 | 3 | 3 | 3 | 2 | 2 | ||
90 | 2 | 2 | 2 | 10 | 12 | 7 | 5 | 7 | 9 | 11 | 9 | 11 | ||||
A0 | 7 | 5 | 7 | 9 | 11 | 9 | 11 | 2 | 3 | 5 | 7 | 6 | 8 | 3 | 3 | |
B0 | 3 | 4 | 4 | 6 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 2 | 2 | 7 | 5 |
C0 | 5 | 4 | 4 | 4 | 4 | 4 | 2 | 4 | 4 | 4 | 4 | 6 | 7 | 2 | 11 | 2 |
D0 | 18 | 2 | 7 | 10 | 10 | 4 | 5 | 6 | 5 | 3 | 11 | 9 | 7 | 9 | 3 | 5 |
E0 | 2 | 13 | 5 | 7 | 11 | 11 | 5 | 2 | 10 | 7 | 3 |
#00 - Call #01 - Return if Called With 00 #02 - Loop Begin #03 - Loop Next (yield) #04 - Loop Next (no yield) #05 - Wait On Flag #06 - Goto New Script Origin #07 - Modify Flag #08 - Check Flag #09 - Check Multiple Flags #0A - Check Map Id #0B - Check 0600
00 - Call
01 - Return if Called With 00
Experimental Table Layouts
Command (Length) |
Name | Description | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0C (7) |
TriggerOnAreaAbsolute |
|