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Each entry is 0x500 bytes the game uses a 8KB SRAM (6 x 0x500 = 0x2000).
Terranigma keeps a backup of each entry and each entry is checksumed with an ADD/XOR checksum.
The savefile is basically just a copy from RAM from 7E0600.
|0x100||0x4FE||Save File 1|
|0x600||0x4FE||Save File 2|
|0xC00||0x4FE||Save File 3|
|0x1100||0x4FE||Save File 1 (Backup)|
|0x1600||0x4FE||Save File 2 (Backup)|
|0x1C00||0x4FE||Save File 3 (Backup)|