Map Tile Placement Format
Jump to navigation
Jump to search
The game places tiles depending on event flags.
Relevant addresses are listed in the following table:
| Name | JP | G0 |
|---|---|---|
| Offset Table | D80000 | DA0000 |
| Entries | D80200 | DA0200 |
| Values | D809E0 | DA09E0 |
Entries Format
| Offset | Length | Description |
|---|---|---|
| 0 | 2 | Map ID (the current entry only applies to that map) |
| 2 | 2 | Event Flag check (Base offset is 7E0740 and not 7E06C0) |
| 4 | 2 | Source Offset |
| 6 | 2 | Count (0 copies 1 byte) |
| 8 | 2 | Destination Offset |
Entries are parsed till 0xFFFF