Weapon effects use an interchangeable palette of 6 colors, which are loaded into colors 2-7 of the corresponding sprite palette (offset 0x124 or 0x1A4 in CGRAM depending on the current map). The Weapon Color Palette Table defines a set of 8 such palettes and additional 8 currently unused entries. The Weapon Color Assignment Table assigns every weapon a color index.
| Name
|
EN
|
JP
|
G0
|
Description
|
| Weapon Color Assignment Table
|
85D2F6
|
85D25E
|
85D329
|
32 entries, one byte for each weapon (items 0x80-0x9F)
|
| Weapon Color Palette Table
|
B3DDF2
|
B1D871
|
B3DE00
|
16 entries, of which are 8 unused, 12 byte á 6 colors each
|
Predefined Colors
|
|
Color:
|
00
|
01
|
02
|
03
|
04
|
05
|
06
|
07
|
| Weapon:
|
brown
|
red
|
green
|
blue
|
pink
|
grey
|
light yellow
|
dark yellow
|
| 0x80
|
Hex Rod
|
00
|
|
|
|
|
|
|
|
| 0x81
|
Crystal Spear
|
|
|
|
03
|
|
|
|
|
| 0x82
|
Ra Spear
|
00
|
|
|
|
|
|
|
|
| 0x83
|
Rock Spear
|
|
|
|
|
|
05
|
|
|
| 0x84
|
Sticker
|
|
|
02
|
|
|
|
|
|
| 0x85
|
Neo Fang
|
|
|
|
03
|
|
|
|
|
| 0x86
|
Icepick
|
|
|
|
03
|
|
|
|
|
| 0x87
|
-
|
|
01
|
|
|
|
|
|
|
| 0x88
|
Bronze Pike
|
|
|
|
03
|
|
|
|
|
| 0x89
|
Light Rod
|
|
|
|
|
|
|
06
|
|
| 0x8A
|
-
|
|
|
|
|
04
|
|
|
|
| 0x8B
|
Silver Pike
|
|
|
|
|
|
05
|
|
|
| 0x8C
|
Fire Pike
|
|
01
|
|
|
|
|
|
|
| 0x8D
|
Trident
|
|
|
|
|
04
|
|
|
|
| 0x8E
|
Soul Wand
|
|
|
|
|
|
|
|
07
|
| 0x8F
|
Thunder Pike
|
|
|
|
|
|
|
06
|
|
| 0x90
|
Sea Spear
|
|
|
|
|
|
05
|
|
|
| 0x91
|
Geo Staff
|
00
|
|
|
|
|
|
|
|
| 0x92
|
Dragon Pike
|
|
|
|
|
|
|
|
07
|
| 0x93
|
3 Part Rod
|
|
01
|
|
|
|
|
|
|
| 0x94
|
Light Pike
|
|
|
|
|
|
|
06
|
|
| 0x95
|
Fauchard
|
00
|
|
|
|
|
|
|
|
| 0x96
|
X-Spear
|
|
|
|
|
04
|
|
|
|
| 0x97
|
-
|
00
|
|
|
|
|
|
|
|
| 0x98
|
-
|
00
|
|
|
|
|
|
|
|
| 0x99
|
-
|
00
|
|
|
|
|
|
|
|
| 0x9A
|
-
|
00
|
|
|
|
|
|
|
|
| 0x9B
|
-
|
00
|
|
|
|
|
|
|
|
| 0x9C
|
Hero Pike
|
|
01
|
|
|
|
|
|
|
| 0x9D
|
Enbu Pike
|
|
|
|
03
|
|
|
|
|
| 0x9E
|
Alpha Rod
|
|
|
|
03
|
|
|
|
|
| 0x9F
|
Block Rod
|
|
|
02
|
|
|
|
|
|