Difference between revisions of "Town Expansions"
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The town progression script is run every time you leave an area. | The town progression script is run every time you leave an area. (0x94F8E6) | ||
To advance a town certain event flags have to be set, the progression the NPC tells you is just a visual status and doesn't do anything to progress a town. | To advance a town certain event flags have to be set, the progression the NPC tells you is just a visual status and doesn't do anything to progress a town. |
Revision as of 16:03, 15 April 2021
The town progression script is run every time you leave an area. (0x94F8E6)
To advance a town certain event flags have to be set, the progression the NPC tells you is just a visual status and doesn't do anything to progress a town.
A town will not advance if:
- You saved in that town
- You are too close to the town when leaving an area
- Missing event flags even when progress is 100
Note: These are the actual tasks that trigger the progression update
Map ID | Expansion ID | Tasks | |||||||||||||||||||||||||||||||||
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0x00BE - Loire | 0x00 |
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0x08C - Quatros | 0x01 |
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0x03EC - Litz | 0x02 |
Required Eventflags:
Sets: 0x82,0x20 | |||||||||||||||||||||||||||||||||
Freedom | 0x04 |
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0x03AE - Nirlake | 0x06 |
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0x078 - Colo. R | 0x08 | This requires progress to be 9 to advance
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0x03EC - Suncoast | 0x0A |
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