Difference between revisions of "Save File"
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Each entry is 0x500 bytes the game uses a 8KB SRAM (6 x 0x500 = 0x2000). | Each entry is 0x500 bytes the game uses a 8KB SRAM (6 x 0x500 = 0x2000). | ||
Terranigma keeps a backup of each entry and each entry is checksumed with an | Terranigma keeps a backup of each entry and each entry is checksumed with an ADD/XOR checksum. | ||
The savefile is basically just a copy from RAM from 7E0600. | The savefile is basically just a copy from RAM from 7E0600. |
Latest revision as of 19:01, 16 December 2021
Each entry is 0x500 bytes the game uses a 8KB SRAM (6 x 0x500 = 0x2000).
Terranigma keeps a backup of each entry and each entry is checksumed with an ADD/XOR checksum.
The savefile is basically just a copy from RAM from 7E0600.
Offset | Length (byte) | Description |
---|---|---|
0x100 | 0x4FE | Save File 1 |
0x600 | 0x4FE | Save File 2 |
0xC00 | 0x4FE | Save File 3 |
0x1100 | 0x4FE | Save File 1 (Backup) |
0x1600 | 0x4FE | Save File 2 (Backup) |
0x1C00 | 0x4FE | Save File 3 (Backup) |