Map Tile Placement Format
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The game places tiles depending on event flags.
Relevant addresses are listed in the following table:
Name | JP | G0 |
---|---|---|
Offset Table | D80000 | DA0000 |
Entries | D80200 | DA0200 |
Values | D809E0 | DA09E0 |
Entries Format
Offset | Length | Description |
---|---|---|
0 | 2 | Map ID (the current entry only applies to that map) |
2 | 2 | Event Flag check (Base offset is 7E0740 and not 7E06C0) |
4 | 2 | Source Offset |
6 | 2 | Count (0 copies 1 byte) |
8 | 2 | Destination Offset |
Entries are parsed till 0xFFFF