Difference between revisions of "Map Flags"
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Latest revision as of 10:46, 19 February 2016
The first two bytes of the sprite layout data are the map flags.
0x80 in the 2nd byte enables the UI and weapon usage.
This list is for the first byte.
Flag | BG0 | BG1 | Objects | 224 x 256 | 256 x 256 | BG1 transparent | BG1 inv-transparent | BG1 y shifted | BG1 x shifted |
---|---|---|---|---|---|---|---|---|---|
0x00 | |||||||||
0x01 | (garbage) | X | X | ||||||
0x02 | X | X | |||||||
0x03 | X | X | X | ||||||
0x04 | X | X | X | X | X | ||||
0x0A | X | X | X | X | |||||
0x0B | X | X | X | ||||||
0x0C | X | X | X | X | X | ||||
0x0D | X | X | X | X | X | X | |||
0x0E | X | X | X | X | |||||
0x0F | X | X | X | X | |||||
0x10 | X | X | X | X | X | ||||
0x11 | X | X | X | X | X | ||||
0x12 | X | X | X | X | X | ||||
0x14 | X | (garbage) | |||||||
0x15 | X | X | X | X |