Difference between revisions of "Additional Information"
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[[File:Zombie_talk.png]] | [[File:Zombie_talk.png]] | ||
= Unusable Chests = | |||
A few maps have chests that can't be opened. | |||
== Secret Areas, ID: 0x2C7, 0x2D2 == | |||
[[File:Chest_nouse.png]] | |||
== Castle Hidden Room, ID 0x432 == | |||
This room normally can't be accessed, though has a working exit and also an exit leading to this room (ID: 0x426), but the exist is in a wall. | |||
[[File:Chest_nouse_2.png]] |
Revision as of 14:55, 2 August 2015
Unused Maps
The game has space for 1104 map IDs, yet 214 of those are empty (which are almost 20%). This might imply that parts were removed or not implemented at all.
The unused maps that are left in the game are one test level and 6 rooms.
Collision Test Level, ID: 6
This level features collisions tiles seemingly placed randomly and the final boss of the game with an incorrect AI script (scripts have hardcoded addresses) and will thus behave broken.
Tower rooms, ID: 0xBA, 0xBB, 0xBC
Though all three maps are connect there is no exit that leads to the first part (left).
None of the chest contain anything, they can't be opened as there is no chest information for this level ID.
Unknown Shop, ID: 0x3F1, 0x3FF
Though these rooms have working entrances and exists which can be enabled by setting certain event flags they normally can't be accessed and no NPC are implemented for these rooms either.
The outside has something that looks like a boot kicking a hat over a blinking orb.
Unused/Unreachable Exists
These exist are usually not accessible via normal means, there are three in the game.
Ark's Room, ID: 0xF
Directly in the first room of the game there is an exist that would lead you directly before the final boss of the final tower (ID: 0x122).
5th Tower Entrance, ID: 0x11C
This map has two exits in the top left area of the map, one leading to map ID 0x11E (2nd Floor of the 5th Tower), the other to the same map ID 0x11C at 256.896.
Debug Functions
There are a few debug functions left in the game that normally can't be access by any means.
Debug
The script offers you three options:
- Port to plane map ID
- Jump to ending
- Gain XP and more (check)
Debug port
This script can port you directly to three different locations:
- French Village
- Amazon Cave
- French City (the script automatically sets the event flags)
Event Flags
This script allows you to set event flags counted as bits.
Sound Test
This allows you to play and sound effect or music track from the game.
This only works in the Japanese version as in the other versions the titles have been stubbed and cause a crash.
Secrets and other oddities
Talking Plant, ID: 0x328
It is actually possible to "talk" to the plant, which says something different in the German version.
"Hello (slang)! I am the [script] writer of the German game."
Talking Zombies, ID: 0x1CD
When you crawl under the table in this room the following sequence is triggered, as there is point in doing that many people might have never found this.
Unusable Chests
A few maps have chests that can't be opened.
Secret Areas, ID: 0x2C7, 0x2D2
Castle Hidden Room, ID 0x432
This room normally can't be accessed, though has a working exit and also an exit leading to this room (ID: 0x426), but the exist is in a wall.