Damage
Damage in Terranigma is punishing and rewarding at the time and being one level up can make all the difference.
Here is how damage works in Terranigma.
Basic Attacks
| Attack | Damage multiplyer |
|---|---|
| Quick (Normal) | 100% |
| Rushing | 75% |
| Spinner | 125% |
| Slicer | 150% |
| Slider (Red) | 200% |
| Slider (Blue) | 100% |
Damage Calculation
| Stats | Ark | Enemy(Huball) |
|---|---|---|
| Level | 1 | 1 |
| Strength | 3 | 4 |
| Defense | 2 | 2 |
| Luck | 3 | 5 |
| Weapon | Crystal Spear (+3 ATK) | Body |
Effective Enemy Defense: (EnemyLevel + 11) * EnemyDefense / 2 / 6
HuBall: (1 + 11) * 2 / 2 / 6 = 2
Effective Player Attack: (PlayerLevel + 7) * PlayerAttack / 9 + WeaponAttack
Ark: (1+7) * 3 / 9 + 3 = 5
Effective Player Critical Chance:
if( (PlayerLuck + 6) - EnemyLuck ) < 4 Value = 4 if Value > (random AND 0x7F) Damage * 2 Ark: (3+6) - 5 > (0x23 AND 0x7F) = FALSE
Effective Damage: (TODO: figure out the random element of the damage range)