Difference between revisions of "Town Expansions"
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Unless stated otherwise towns need 100 progress to be able to advance. | Unless stated otherwise towns need 100 progress to be able to advance. | ||
The town progression script is run every time you leave an area. To advance a town a certain progress has to be made and certain eventflags have to be set. | |||
A town will not advance if: | |||
# You saved in that town | |||
# You are too close to the town when leaving an area | |||
# Missing event flags even when progress is 100 | |||
Note: These are the actual tasks that trigger the progression update | |||
{| class="wikitable" | {| class="wikitable" | ||
! Map ID | ! Map ID | ||
Line 38: | Line 46: | ||
|} | |} | ||
|- | |||
| 0x08C - Quatros | |||
| 0x01 | |||
| | |||
{| class="wikitable" | |||
! Task | |||
! Location | |||
! Progress Amount | |||
|- | |||
| Give backrub to dancer NPC. | |||
Push from behind after talking until the second text box. | |||
| Quatros (0x08C->0x08F) | |||
| 100 | |||
|} | |||
|- | |- | ||
Line 55: | Line 79: | ||
| Litz - Crafts (0x0398,0x03A1) | | Litz - Crafts (0x0398,0x03A1) | ||
| 50 | | 50 | ||
|} | |} | ||
Revision as of 17:43, 13 April 2021
Unless stated otherwise towns need 100 progress to be able to advance.
The town progression script is run every time you leave an area. To advance a town a certain progress has to be made and certain eventflags have to be set.
A town will not advance if:
- You saved in that town
- You are too close to the town when leaving an area
- Missing event flags even when progress is 100
Note: These are the actual tasks that trigger the progression update
Map ID | Expansion ID | Tasks | |||||||||||||||||||||||||||||||||
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0x00BE - Loire | 0x00 |
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0x08C - Quatros | 0x01 |
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0x03EC - Litz | 0x02 |
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Freedom | 0x04 |
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0x03AE - Nirlake | 0x06 |
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0x078 - Colo. R | 0x08 | This requires progress to be 9 to advance
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0x03EC - Suncoast | 0x0A |
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