Difference between revisions of "Terranigma (Pre-release)"

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(Different Enemy Health Values)
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Revision as of 08:18, 3 May 2021

Note: Most information is taken from this video and video .

Different health values

Within the Japanese instruction booklet multiple screenshots that show different values for health.

Level Normal Pre-Release
1 28 28/20
2 33 31/24/25
3 39 34
4 47 38
5 52 41
6 59 45
7 65 50
8 72 53
9 79 60
12 102 74
16 134 115
34 432 297
36 532 324
37 589 356

Different Enemy Health Values

Name Normal Pre-Release
Huball 4 10

Decorations around the UI interface

This is printed on the back of the AUS/UK release and found in a French magazine:

Aus back.jpgUk back.jpg Fr meg 2.png

Green weapon

There are no green weapons available to the player at the point in the game.

There are only these two green weapons in the game: Sticker [Zue], BlockRod [Siberia]

Note: The green weapon also appears a lot in underworld screenshots within the instruction booklet.

Fr meg 1.png

Beta Tower

Tower beta.png

Beta Tower 4 Map

In the final version the bottom row has no spikes instead.

Tower 4 map beta.png

Beta Tower 4 Map

In the final version there is no pot nor a huball.

Tower 4 map beta 2.png


Beta Cysta

This place is way more detailed than the final version also has more NPCs.

Crysta beta.png

Beta Unknown Town

This seems to be unused in the final version.

Unknown town beta.pngUnknown town beta 2.png

Beta Town Progression

In the final version progression past the first step doesn't have normal houses.

Town prog beta.png


Climbing Tower

A lot is "wrong" with this picture (taken from a French magazine):

  1. You don't have the claws in the underworld
  2. Only special surfaces are climbable
  3. Only tower 5 has no windows which means there is nowhere to go

Note: The engine does support any tile to be any surface type, but you still need claws to climb claw-surface.

Fr meg 3.pngTower climb beta.png

This is similar but instead of using the claw-climbing this is using rope/chain-climing, with no rope/chain in-place.

Video climb.png

"Wrong Tower"

When entering the first Tower on the map, though it also says Tower 1, it is actually the Tower 5 model. Since this is the only Tower without any windows.

Head on Tower top

In this version the head, which is now on the door, was at this position.

Video tower head.png

"Old" magic menu

Since this shows all rings and pin magic, it might be a debug menu and not the old version of the menu.

At this point in the game you don't have access to most of rings/pins on the menu. (also note the UI framing)

Video spells.png

Elder's room removed objects

In the final version the vase at the top right and the white object(which is also not in the tile set of the map anymore) on the left side are removed.

Furthermore this is showing the old chest design.

Video elder item.png

Door Room Version

The room has only three doors instead of five and an overall red tint in this version. A red beam appears in the middle.

Video cm doors.pngDoor room beta 1.png

UI Frame and low level

Ark has just level six in both these pictures which is too low for those places, also with just 45 HP in the final game at level six you have 59.

Also after getting hit from stormkeeper Ark only takes 1 damage from a level 15 boss.

Ark has the green weapon in those pictures as well.

Video cm stormk.png

Video cm castle.png

You can not have this spell with level six.

Spell beta 2.png