Difference between revisions of "Maps"

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(Sorted list, added entries)
Line 28: Line 28:
| 0x0006
| 0x0006
| Collision test level
| Collision test level
|-
| 0x0007
| Revive Eurasia
|-
| 0x000A
| Crysta
|-
| 0x000B
| Elder 1st time visit
|-
| 0x000C
| Home
|-
| 0x000E
| Home with cellar palette
|-
| 0x0026
| Ending
|-
| 0x0046
| Tree dark red entry
|-
| 0x0047
| nature restored
|-
| 0x004C
| climbing wall
|-
| 0x0050
| outside of; restore wind room
|-
| 0x0051
| restore wind room
|-
| 0x0052
| Enix HQ
|-
|-
| 0x00BE
| 0x00BE
Line 34: Line 70:
| 0x00BF
| 0x00BF
| Winery
| Winery
|-
| 0x0088
| tents desert
|-
| 0x008C
| tents green grass
|-
| 0x008D
| normands inside tents
|-
|-
| 0x00C0
| 0x00C0
Line 61: Line 106:
| 0x00C8
| 0x00C8
| Loire Shop
| Loire Shop
|-
| 0x0100
| tower entry
|-
| 0x0101
| tower
|-
|-
| 0x0106
| 0x0106
| Eurasion returns
| Eurasion returns
|-
| 0x0206
| Taklama
|-
| 0x0506
| Goldk. max development
|-
| 0x0A06
| Crysta
|-
| 0x0007
| Revive Eurasia
|-
|-
| 0x0107
| 0x0107
| 2nd Tower Entrance
| 2nd Tower Entrance
|-
|-
| 0x0207
| 0x012C
| Desert
| Tree cave entry
|-
| 0x013A
| Tree cave
|-
|-
| 0x0307
| 0x013B
| missing
| Tree cave
|-
|-
| 0x000B
| 0x013E
| Elder 1st time visit
| Tree cave
|-
|-
| 0x000C
| 0x0206
| Home
| Taklama
|-
|-
| 0x0101
| 0x01FE
| tower
| stockholm house
|-
|-
| 0x0201
| 0x0201
| missing
| missing
|-
| 0x0207
| Desert
|-
|-
| 0x0301
| 0x0301
| missing
|-
| 0x0307
| missing
| missing
|-
|-
Line 106: Line 154:
| 0x0501
| 0x0501
| black screen battle music
| black screen battle music
|-
| 0x0506
| Goldk. max development
|-
|-
| 0x0601
| 0x0601
Line 118: Line 169:
| 0x8014
| 0x8014
| Final boss
| Final boss
|-
| 0x0047
| nature restored
|-
| 0x0050
| outside of; restore wind room
|-
| 0x0051
| restore wind room
|-
| 0x0052
| Enix HQ
|-
| 0x0026
| Ending
|-
| 0x01FE
| stockholm house
|-
|-
|}
|}

Revision as of 09:19, 27 January 2013

Map IDs

ID Name
0x0000 Nothing
0x0001 Intro
0x0201 Warp to overworld
0x0002 Overworld
0x0003 Underworld
0x0004 Savescreen
0x0005 Overworld in plane
0x0006 Collision test level
0x0007 Revive Eurasia
0x000A Crysta
0x000B Elder 1st time visit
0x000C Home
0x000E Home with cellar palette
0x0026 Ending
0x0046 Tree dark red entry
0x0047 nature restored
0x004C climbing wall
0x0050 outside of; restore wind room
0x0051 restore wind room
0x0052 Enix HQ
0x00BE Loire (Stage 1)
0x00BF Winery
0x0088 tents desert
0x008C tents green grass
0x008D normands inside tents
0x00C0 Winery back room
0x00C1 Tailor
0x00C2 Tailor back room
0x00C3 Luciens Hotel
0x00C4 Luciens Hotel back room
0x00C5 Luciens Hotel bed rooms
0x00C6 Luciens Hotel bed rooms 2?
0x00C7 Loire Shop
0x00C8 Loire Shop
0x0100 tower entry
0x0101 tower
0x0106 Eurasion returns
0x0107 2nd Tower Entrance
0x012C Tree cave entry
0x013A Tree cave
0x013B Tree cave
0x013E Tree cave
0x0206 Taklama
0x01FE stockholm house
0x0201 missing
0x0207 Desert
0x0301 missing
0x0307 missing
0x0401 Wohnsitz
0x0501 black screen battle music
0x0506 Goldk. max development
0x0601 black screen music keeps playing
0x0701 crash
0x0801 black screen music keeps playing
0x8014 Final boss


raw map data offsets

Note: most data is compressed

Offset Name
0x32B215 Box menu
0x2BBAFB Crysta Town
0x291BD0 Select save file (uncompressed)