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Map Tile Placement Format - Revision history
2024-03-28T23:02:12Z
Revision history for this page on the wiki
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https://www.terranigma.be/index.php?title=Map_Tile_Placement_Format&diff=604&oldid=prev
Crediar: Started page
2019-02-06T03:53:29Z
<p>Started page</p>
<p><b>New page</b></p><div>The game places tiles depending on event flags.<br />
<br />
Relevant addresses are listed in the following table:<br />
{| class="wikitable"<br />
|-<br />
! Name<br />
! JP<br />
! G0<br />
|-<br />
| Offset Table <br />
| D80000<br />
| DA0000<br />
|-<br />
| Entries<br />
| D80200<br />
| DA0200<br />
|-<br />
| Values<br />
| D809E0<br />
| DA09E0<br />
|}<br />
<br />
=== Entries Format ===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Offset<br />
! Length<br />
! Description<br />
|-<br />
| 0<br />
| 2<br />
| Map ID (the current entry only applies to that map)<br />
|-<br />
| 2<br />
| 2<br />
| Event Flag check (Base offset is 7E0740 and not 7E06C0) <br />
|-<br />
| 4<br />
| 2<br />
| Source Offset<br />
|-<br />
| 6<br />
| 2<br />
| Count (0 copies 1 byte)<br />
|-<br />
| 8<br />
| 2<br />
| Destination Offset<br />
|}<br />
<br />
Entries are parsed till 0xFFFF</div>
Crediar