Difference between revisions of "Damage"

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m (→‎Effective Player Critical Chance: : The added value is 8 not 6.)
 
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=Magic Attacks=
Magic damage depends on your luck value.


=Damage Calculation=
=Damage Calculation=
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Effective Enemy Defense: (EnemyLevel + 11) * EnemyDefense / 2 / 6
Effective Enemy Defense: (EnemyLevel + 11) * EnemyDefense / 2 / 6
  HuBall: (1 + 11) * 2 / 2 / 6 = 2
  HuBall: (1 + 11) * 2 / 6 = 2


Effective Player Attack: (PlayerLevel + 7) * PlayerAttack >> 3 + WeaponAttack
Effective Player Attack: (PlayerLevel + 7) * PlayerAttack >> 3 + WeaponAttack

Latest revision as of 17:22, 24 January 2022

Damage in Terranigma is punishing and rewarding at the same time and being one level up can make all the difference.

Here is how damage works in Terranigma.

Basic Attacks

Attack Damage multiplier
Quick (Normal) 100%
Rushing 75%
Spinner 125%
Slicer 150%
Slider (Red) 200%
Slider (Blue) 100%

Magic Attacks

Magic damage depends on your luck value.

Damage Calculation

Stats Ark Ark Enemy(Huball)
Level 1 10 1
Strength 3 11 4
Defense 2 10 2
Luck 3 12 5
Weapon Crystal Spear (+3 ATK) Crystal Spear (+3 ATK) Body

Effective Enemy Defense: (EnemyLevel + 11) * EnemyDefense / 2 / 6

HuBall: (1 + 11) * 2 / 6 = 2

Effective Player Attack: (PlayerLevel + 7) * PlayerAttack >> 3 + WeaponAttack

Ark (1): (1+7) * 3 >> 3 + 3 = 6
Ark(10):(10+7) *11 >> 3 + 3 = 26

Effective Player Critical Chance:

Value = PlayerLuck + 8 - EnemyLuck
if Value < 4 
 Value = 4
if Value > (RandomByte AND 0x7F)
 Damage * 2

Ark: (3+8) - 5 > (0x23 AND 0x7F) = FALSE

Effective Damage: (TODO: figure out the random element of the damage range)