Difference between revisions of "Damage"
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m (→Effective Player Critical Chance: : The added value is 8 not 6.) |
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Damage in Terranigma is punishing and rewarding at the time and being one level up can make all the difference. | Damage in Terranigma is punishing and rewarding at the same time and being one level up can make all the difference. | ||
Here is how damage works in Terranigma. | Here is how damage works in Terranigma. | ||
Line 8: | Line 8: | ||
|- | |- | ||
! Attack | ! Attack | ||
! Damage | ! Damage multiplier | ||
|- | |- | ||
| Quick (Normal) | | Quick (Normal) | ||
Line 34: | Line 34: | ||
|- | |- | ||
! Stats | ! Stats | ||
! Ark | |||
! Ark | ! Ark | ||
! Enemy(Huball) | ! Enemy(Huball) | ||
Line 39: | Line 40: | ||
| Level | | Level | ||
| 1 | | 1 | ||
| 10 | |||
| 1 | | 1 | ||
|- | |- | ||
| Strength | | Strength | ||
| 3 | | 3 | ||
| 11 | |||
| 4 | | 4 | ||
|- | |- | ||
| Defense | | Defense | ||
| 2 | | 2 | ||
| 10 | |||
| 2 | | 2 | ||
|- | |- | ||
| Luck | | Luck | ||
| 3 | | 3 | ||
| 12 | |||
| 5 | | 5 | ||
|- | |- | ||
| Weapon | | Weapon | ||
| Crystal Spear (+3 ATK) | |||
| Crystal Spear (+3 ATK) | | Crystal Spear (+3 ATK) | ||
| Body | | Body | ||
Line 61: | Line 67: | ||
HuBall: (1 + 11) * 2 / 2 / 6 = 2 | HuBall: (1 + 11) * 2 / 2 / 6 = 2 | ||
Effective Player Attack: (PlayerLevel + 7) * PlayerAttack | Effective Player Attack: (PlayerLevel + 7) * PlayerAttack >> 3 + WeaponAttack | ||
Ark: (1+7) * 3 | Ark (1): (1+7) * 3 >> 3 + 3 = 6 | ||
Ark(10):(10+7) *11 >> 3 + 3 = 26 | |||
Effective Player Critical Chance: | Effective Player Critical Chance: | ||
Value = PlayerLuck + 8 - EnemyLuck | |||
if Value < 4 | |||
Value = 4 | Value = 4 | ||
if Value > ( | if Value > (RandomByte AND 0x7F) | ||
Damage * 2 | Damage * 2 | ||
Ark: (3+ | Ark: (3+8) - 5 > (0x23 AND 0x7F) = FALSE | ||
Effective Damage: | Effective Damage: | ||
(TODO: figure out the random element of the damage range) | (TODO: figure out the random element of the damage range) |
Revision as of 13:15, 22 November 2019
Damage in Terranigma is punishing and rewarding at the same time and being one level up can make all the difference.
Here is how damage works in Terranigma.
Basic Attacks
Attack | Damage multiplier |
---|---|
Quick (Normal) | 100% |
Rushing | 75% |
Spinner | 125% |
Slicer | 150% |
Slider (Red) | 200% |
Slider (Blue) | 100% |
Damage Calculation
Stats | Ark | Ark | Enemy(Huball) |
---|---|---|---|
Level | 1 | 10 | 1 |
Strength | 3 | 11 | 4 |
Defense | 2 | 10 | 2 |
Luck | 3 | 12 | 5 |
Weapon | Crystal Spear (+3 ATK) | Crystal Spear (+3 ATK) | Body |
Effective Enemy Defense: (EnemyLevel + 11) * EnemyDefense / 2 / 6
HuBall: (1 + 11) * 2 / 2 / 6 = 2
Effective Player Attack: (PlayerLevel + 7) * PlayerAttack >> 3 + WeaponAttack
Ark (1): (1+7) * 3 >> 3 + 3 = 6 Ark(10):(10+7) *11 >> 3 + 3 = 26
Effective Player Critical Chance:
Value = PlayerLuck + 8 - EnemyLuck if Value < 4 Value = 4 if Value > (RandomByte AND 0x7F) Damage * 2 Ark: (3+8) - 5 > (0x23 AND 0x7F) = FALSE
Effective Damage: (TODO: figure out the random element of the damage range)