Difference between revisions of "Damage"
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Revision as of 17:42, 11 July 2018
Damage in Terranigma is punishing and rewarding at the same time and being one level up can make all the difference.
Here is how damage works in Terranigma.
Basic Attacks
Attack | Damage multiplier |
---|---|
Quick (Normal) | 100% |
Rushing | 75% |
Spinner | 125% |
Slicer | 150% |
Slider (Red) | 200% |
Slider (Blue) | 100% |
Damage Calculation
Stats | Ark | Enemy(Huball) |
---|---|---|
Level | 1 | 1 |
Strength | 3 | 4 |
Defense | 2 | 2 |
Luck | 3 | 5 |
Weapon | Crystal Spear (+3 ATK) | Body |
Effective Enemy Defense: (EnemyLevel + 11) * EnemyDefense / 2 / 6
HuBall: (1 + 11) * 2 / 2 / 6 = 2
Effective Player Attack: (PlayerLevel + 7) * PlayerAttack / 9 + WeaponAttack
Ark: (1+7) * 3 / 9 + 3 = 5
Effective Player Critical Chance:
if( (PlayerLuck + 6) - EnemyLuck ) < 4 Value = 4 if Value > (random AND 0x7F) Damage * 2 Ark: (3+6) - 5 > (0x23 AND 0x7F) = FALSE
Effective Damage: (TODO: figure out the random element of the damage range)