Difference between revisions of "Damage"
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Damage in Terranigma is punishing and rewarding at the time and being one level up can make all the difference. | Damage in Terranigma is punishing and rewarding at the same time and being one level up can make all the difference. | ||
Here is how damage works in Terranigma. | Here is how damage works in Terranigma. |
Revision as of 11:29, 10 July 2018
Damage in Terranigma is punishing and rewarding at the same time and being one level up can make all the difference.
Here is how damage works in Terranigma.
Basic Attacks
Attack | Damage multiplyer |
---|---|
Quick (Normal) | 100% |
Rushing | 75% |
Spinner | 125% |
Slicer | 150% |
Slider (Red) | 200% |
Slider (Blue) | 100% |
Damage Calculation
Stats | Ark | Enemy(Huball) |
---|---|---|
Level | 1 | 1 |
Strength | 3 | 4 |
Defense | 2 | 2 |
Luck | 3 | 5 |
Weapon | Crystal Spear (+3 ATK) | Body |
Effective Enemy Defense: (EnemyLevel + 11) * EnemyDefense / 2 / 6
HuBall: (1 + 11) * 2 / 2 / 6 = 2
Effective Player Attack: (PlayerLevel + 7) * PlayerAttack / 9 + WeaponAttack
Ark: (1+7) * 3 / 9 + 3 = 5
Effective Player Critical Chance:
if( (PlayerLuck + 6) - EnemyLuck ) < 4 Value = 4 if Value > (random AND 0x7F) Damage * 2 Ark: (3+6) - 5 > (0x23 AND 0x7F) = FALSE
Effective Damage: (TODO: figure out the random element of the damage range)