Weapon Color
Jump to navigation
Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Weapon effects use an interchangeable palette of 6 colors, which are loaded into colors 2-7 of the corresponding sprite palette (offset 0x124 or 0x1A4 in CGRAM depending on the current map). The Weapon Color Palette Table defines a set of 8 such palettes and additional 8 currently unused entries. The Weapon Color Assignment Table assigns every weapon a color index.
Name | EN | JP | G0 | Description |
---|---|---|---|---|
Weapon Color Assignment Table | 85D2F6 | 85D25E | 85D329 | 32 entries, one byte for each weapon (items 0x80-0x9F) |
Weapon Color Palette Table | B3DDF2 | B1D871 | B3DE00 | 16 entries, of which are 8 unused, 12 byte á 6 colors each |
Predefined Colors
Color: | 00 | 01 | 02 | 03 | 04 | 05 | 06 | 07 | |
---|---|---|---|---|---|---|---|---|---|
Weapon: | brown | red | green | blue | pink | grey | light yellow | dark yellow | |
0x80 | Hex Rod | 00 | |||||||
0x81 | Crystal Spear | 03 | |||||||
0x82 | Ra Spear | 00 | |||||||
0x83 | Rock Spear | 05 | |||||||
0x84 | Sticker | 02 | |||||||
0x85 | Neo Fang | 03 | |||||||
0x86 | Icepick | 03 | |||||||
0x87 | - | 01 | |||||||
0x88 | Bronze Pike | 03 | |||||||
0x89 | Light Rod | 06 | |||||||
0x8A | - | 04 | |||||||
0x8B | Silver Pike | 05 | |||||||
0x8C | Fire Pike | 01 | |||||||
0x8D | Trident | 04 | |||||||
0x8E | Soul Wand | 07 | |||||||
0x8F | Thunder Pike | 06 | |||||||
0x90 | Sea Spear | 05 | |||||||
0x91 | Geo Staff | 00 | |||||||
0x92 | Dragon Pike | 07 | |||||||
0x93 | 3 Part Rod | 01 | |||||||
0x94 | Light Pike | 06 | |||||||
0x95 | Fauchard | 00 | |||||||
0x96 | X-Spear | 04 | |||||||
0x97 | - | 00 | |||||||
0x98 | - | 00 | |||||||
0x99 | - | 00 | |||||||
0x9A | - | 00 | |||||||
0x9B | - | 00 | |||||||
0x9C | Hero Pike | 01 | |||||||
0x9D | Enbu Pike | 03 | |||||||
0x9E | Alpha Rod | 03 | |||||||
0x9F | Block Rod | 02 |