Script Format

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Revision as of 21:31, 15 January 2013 by Crediar (talk | contribs) (Updated and added commands)
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Scripts are parsed bytewise.

Commands

Opcode argument length (byte) Function
0x00 3 Jump to 24byte offset
Offset Length Name
0 3 Script offset
0x01 1 Unknown
0x02 2 Setup a loop
Offset Length Name
0 2 Loop count
0x03 1 Execute loop


0x04 4 Unknown
0x07 2 Set event flag
Offset Length Name
0 1 Flag
1 1 Value
0x08 4 Jumps to offset if flag is set
Offset Length Name
0 1 Flag
1 1 Value
2 2 Offset to script location
0x09 4 Jumps to offset if flag is not set
Offset Length Name
0 1 Flag
1 1 Value
2 2 Offset to script location
0x14 8 Port player
Offset Length Name
0 2 Map ID
2 2 Map X
4 2 Map Y
6 2 Unknown


0x1A 11 Display choice dialog
Offset Length Name
0 2 Pointer to options
3 2 Cancel option
5 2 First option
7 2 Second option
9 2 Third option
0x1B 2 Call text script (16 byte address)
Offset Length Name
0 2 Offset
0x1C 3 Call text script (24 byte address)
Offset Length Name
0 3 Offset
0x1F 0 End script
0x21 2
Offset Length Name
0 2 Offset
0x23 2
Offset Length Name
0 2 Offset
0x48 2 Event flag related
0x6E 1 Update scene
0x78 x Update BG fade
0x80 x Set model mode
0x87 x Move object
0x8F 0 Unknown
0xC1 x Set scene time
0xAA x Call script
0xB7 0 Unknown