Object Placement Format

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Offset Length (byte) Name
0 2 Map flags
2 1


Opcode Argument length (byte) Function
0x00 9 Spawn object
Offset Length (Byte) Name
0 1 X
1 1 Y
2 1 Flags (With Magirocks this is used as an ID)
3 3 Script offset
6 3 Sprite data offset
0x01 9 Spawn position
Offset Length (Byte) Name
0 1 X
1 1 Y
2 1 Flag

If flag is 0xFF or 0xC0 there are six extra bytes.

3 3 Script offset
6 3 Sprite data offset

If this is zero the last set sprite data offset is reused. This is to prevent loading the same tile set multiple times.


0x80 6 Spawn object
Offset Length (Byte) Name
0 3 Script offset
3 3 Sprite data offset
0xF0 6 Unknown
Offset Length (Byte) Name
0 6 Unknown
0xFA 5 or 7 Call code on event flag
Offset Length (Byte) Name
0 2

Eventflag

0x1000 is set 0x1000 not set
Offset Length Name
2 2 Event flag B
5 3 Offset
Offset Length Name
2 3 Offset
0xFB 4 Run script
Offset Length (Byte) Name
0 1 Unknown
1 3 Offset
0xFD 6 Spawn player
Offset Length (Byte) Name
0 1 X
1 1 Y
2 1 Flag
3 3 Offset
0xFE 4 Script offset
Offset Length (Byte) Name
0 1 Unknown
1 3 Offset


0xFF 1-x Script end
Offset Length (Byte) Name
0 x Optional map name, ends with 0xD4
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