Map Flags

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The first two bytes of the sprite layout data are the map flags.

0x80 in the 2nd byte enables the UI and weapon usage.

This list is for the first byte.

Flag BG0 BG1 Objects 224 x 256 256 x 256 BG1 transparent BG1 inv-transparent BG1 y shifted BG1 x shifted
0x00
0x01 (garbage) X X
0x02 X X
0x03 X X X
0x04 X X X X X
0x0A X X X X
0x0B X X X
0x0C X X X X X
0x0D X X X X X X
0x0E X X X X
0x0F X X X X
0x10 X X X X X
0x11 X X X X X
0x12 X X X X X
0x14 X (garbage)
0x15 X X X X
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