Map Exit Format
Jump to navigation
Jump to search
A list of pointers is stored at 0x18000 with two bytes per Map. The value is then added to 0x10000 where the actual exit information is stored.
Exit information is parsed until position x is 0xFF.
Entry format
Each entry is 12 (0x0C) bytes.
Offset | Length (byte) | Name |
---|---|---|
0x00 | 1 | Position X (in 16x16 Tiles) |
0x01 | 1 | Position Y (in 16x16 Tiles) |
0x02 | 1 | Size X (in 16x16 Tiles) |
0x03 | 1 | Size Y (in 16x16 Tiles) |
0x04 | 2 | Map ID |
0x06 | 1 | Transition Effect |
0x07 | 1 | Direction |
0x08 | 2 | Destination X (in pixels) |
0x0A | 2 | Destination Y (in pixels) |