Graphics

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Note: most data is compressed

Offset Size Name
0 0x2000 Farn, People, Birds (4bit)
0x1834 0x2000 Slime, Bird, Rock Enemies (4bit)
0x303B 0x2000 Earth spinning (4bit)
0x4837 0x2000 Rock Enemy (4bit)
0x10000 0x2000 Shadow Keeper (4bit)
0x12DF1 0x2000 Giant Bird Boss (4bit)
0x144c5 0x2000 Woood Enemies (4bit)
0x1721d 0x2000 Airship parts (4bit)
0x1A0A40 0x1A0 Polynese tiles
0x20000 0x2000 Flowers (4bit)
0x21693 0x2000 Enemies (4bit)
0x259e2 0x2000 Castle parts (4bit)
0x30000 0x2000 Boss parts ? (4bit)
0x31630 0x2000 Enemies (4bit)
0x32c53 0x2000 Birds (4bit)
0x34265 0x2000 Enemies (Ghost,Gekko) (4bit)
0x35872 0x2000 Enemies (4bit)
0x2F0000 0x8000 Intro - Red tinted Earth (8bit)
0x300000 0x8000 Intro - Mountains (8bit)
0x310000 0x8000 Intro - Wall Painting(8bit)
0x320000 0x8000 Intro - Ship(8bit)
0x330000 0x8000 Intro - Plane (8bit)
0x340000 0x8000 Intro - Hell (8bit)
0x26C278 Dynamic objects
0x26C244 Carryable objects
0x277ff0 Japanese status effects
0x368000 0x4000 Normal font (2bit)
0x378000 0x10780 Japanese font (2bit)
0x33e57c Overworld mini-map
0x2ddb14 Enix Nintendo logos
0x2a9784 UI numbers (2bit)
0x26E278 0x4000 Underworld tiles (Mode7)
0x2caf7c 0x2000 Foreign Symbols (4bit)
0x2ccf9a 0x2000 Nintendo Logo, Enix Logo, Text (4bit)
0x372fb3 0x2000 Dark Gaia (Final Form) (4bit)
0x380c06 0x2000 Present Town parts (4bit)
0x3822cf 0x2000 Burga Temple tiles (Artist's doodle?) (4bit)
0x384243 0x2000 Train (Ending) (4bit)
0x38605f 0x2000 Clock parts (Opening) (4bit)
0x391212 0x2000 Sunflare (4bit)
0x39e2e2 0x2000 Dark Gaia (4bit)
0x3fe1af 0x2000 Enemies (Huball, Cadet, Guardner, Whisp) (4bit)