Difference between revisions of "Bugs"
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= Control Ark in Opening Cutscene = | |||
Location: Crysta (0x25) - Opening Cutscene | |||
Effect: Ark can be controlled for about two seconds | |||
Instructions: Press any face button or start/select | |||
Note: Since this is a different "map" then the real Crysta none of the doors work nor have any of the NPC any text. | |||
Example: | |||
[https://www.youtube.com/watch?v=1cxlS4nARC8 View] | |||
= Super Slide = | |||
Location: Eklemata (0x017C) - Ice ramp before avalanche | |||
Effect: Ark runs down the ramp a lot faster than normal | |||
Instructions: Press Down, Run, Up in quick order at the "right" time. | |||
Note: There seems to an additional unknown random element required for this to work. | |||
[[File:Super_slide_1.png]] | |||
[[File:Super_slide_2.png]] | |||
[[File:Super_slide_3.png]] | |||
[[File:Super_slide_4.png]] | |||
Example: | |||
[https://www.youtube.com/watch?v=AHiwNtySGgU View] | |||
=Louran - OOB= | =Louran - OOB= | ||
Location: Louran, Room before Meilin (0x1CF->0x01D0), maybe others? | Location: Louran, Room before Meilin (0x1CF->0x01D0), maybe others? | ||
Line 42: | Line 71: | ||
# Jump into the enemy and while being invincible use a fire ring to kill the boss | # Jump into the enemy and while being invincible use a fire ring to kill the boss | ||
Using the ring chest will freeze the game while jumping kind of works, moving does works when running, you can go into the menu still. | |||
Example: | Example: | ||
[https://www.youtube.com/watch?v=ElziI_Y3Dzw View] | [https://www.youtube.com/watch?v=ElziI_Y3Dzw View] | ||
=Undying Ark= | =Undying Ark= | ||
Line 62: | Line 90: | ||
# Trigger the cutscene from when walking up the stairs | # Trigger the cutscene from when walking up the stairs | ||
# Hope to be hit by the enemy | # Hope to be hit by the enemy | ||
Alternative method: | |||
# Get diseased by on of the bats in the cellar of the castle | |||
# Go into the cutscene | |||
# During the first dialog hold any direction this will keep the disease doing damage to you, do this until no more damage numbers appear. | |||
# Continue the cutscene | |||
Example: | |||
[https://www.youtube.com/watch?v=1hdiGFZeK0w View] | |||
[[File:Terra_ud_gl.png]] | [[File:Terra_ud_gl.png]] | ||
Line 77: | Line 118: | ||
# Wait for the Dark Twins to be in a good position on the sides and kill it while jumping off | # Wait for the Dark Twins to be in a good position on the sides and kill it while jumping off | ||
=Desert | =Desert Skip= | ||
Location: Taklama (0x206) | Location: Taklama (0x206) | ||
Line 86: | Line 127: | ||
# Walk northwest until two close stones appear then walk to the north till the skull appears then walk out left. | # Walk northwest until two close stones appear then walk to the north till the skull appears then walk out left. | ||
=Stored | =Stored Level Up= | ||
Location: Any | Location: Any with an enemy | ||
Effect: A level up is stored and triggered at certain in-game events. This allows you to walk over water. | Effect: A level up is stored and triggered at certain in-game events. This allows you to walk over water and holes. | ||
Lasting: Till certain events: stop moving, enter other room, talk to people | Lasting: Till certain events: stop moving, enter other room, talk to people | ||
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# Hold L this will automatically open the save screen | # Hold L this will automatically open the save screen | ||
# Your level up is now stored | # Your level up is now stored | ||
Effect: | |||
[https://www.youtube.com/watch?v=s18YNBUXBpc View] | |||
=Swim anywhere and undying= | =Swim anywhere and undying= | ||
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# See video: [https://www.youtube.com/watch?v=61GzHTkHDhY View] | # See video: [https://www.youtube.com/watch?v=61GzHTkHDhY View] | ||
=Door | =Door Opening Scene Skip= | ||
Location: Room with forbidden door (0x0C) | Location: Room with forbidden door (0x0C) | ||
Line 125: | Line 169: | ||
=Clear text box skip= | =Clear text box skip= | ||
Location: Any | Location: Any textbox with clear text | ||
Effect: Text is skipped | Effect: Text is skipped | ||
Line 140: | Line 184: | ||
このときセレクトを押してアイテムウインドウを出してから元の画面に戻す。 (At this time, press Select to bring out the item window and return to the original screen.) | このときセレクトを押してアイテムウインドウを出してから元の画面に戻す。 (At this time, press Select to bring out the item window and return to the original screen.) | ||
すると「かごめかごめの」歌詞が消えてしまうよ。 (Then the lyrics of "Kagome Kagome" will disappear.) | すると「かごめかごめの」歌詞が消えてしまうよ。 (Then the lyrics of "Kagome Kagome" will disappear.) | ||
= Setups = | |||
These are things that might help trigger other glitches or bugs. | |||
== Ring move to Center == | |||
Location: Any | |||
Instructions: Use any ring that moves you to the centre like the orcane ring, during the move all on-touch and range-triggers will be triggered. | |||
After the magic use you will be returned to your original position and can go into the chest and use any item. | |||
# See video: [https://www.youtube.com/watch?v=Xi_zGm-HbmM View] |
Revision as of 21:28, 3 February 2020
Control Ark in Opening Cutscene
Location: Crysta (0x25) - Opening Cutscene
Effect: Ark can be controlled for about two seconds
Instructions: Press any face button or start/select
Note: Since this is a different "map" then the real Crysta none of the doors work nor have any of the NPC any text.
Example: View
Super Slide
Location: Eklemata (0x017C) - Ice ramp before avalanche
Effect: Ark runs down the ramp a lot faster than normal
Instructions: Press Down, Run, Up in quick order at the "right" time.
Note: There seems to an additional unknown random element required for this to work.
Example: View
Louran - OOB
Location: Louran, Room before Meilin (0x1CF->0x01D0), maybe others?
Effect: The map interaction flag doesn't get set again which means Ark no longer interacts with anything on the map (no collision) including objects like magirocks.
Instructions:
- Get diseased by one of the zombies in the room (getting hit twice is usually enough to be diseased)
- Be at low enough health that you are about to die when entering the cutscene with meilin
- After the cutscene the glitch is triggered
Example:
Note: To simplify making the video I set the event flag in memory.
Death Warp
Location: many
Effect: Get ported to last save location instead of cutscene port
Instructions:
- Reduce your HP so a single hit from the enemy will kill you
- Place yourself on a door trigger
- When the enemy is about to hit you jump and hold select, jumping here will give you short invulnerability
- Within the menu select a ring to kill the enemy
Example:
Control a Chicken
Location: Tower 5, Shadow Keeper
Effect: Be in "control" of the chicken in the cutscene at the end
Instructions:
- Reduce your HP so a single hit from the enemy will kill you
- Have enough experience so the Shadow Keeper's death will give you a level up
- Jump into the enemy and while being invincible use a fire ring to kill the boss
Using the ring chest will freeze the game while jumping kind of works, moving does works when running, you can go into the menu still.
Example:
Undying Ark
Location: Castle main hall (0x1D8)
Effect: Ark becomes intractable, which means enemies can no longer interact with him and he can't die.
Lasting: This effect ends when changing the room and your HP is set to 1HP or when you are eating any healing item in-game though if you eat something you will die.
Instructions:
- Reduce your HP so a single hit from the Cursed Armor enemy will kill you
- Lure one of the enemies to the top of the stairs
- Trigger the cutscene from when walking up the stairs
- Hope to be hit by the enemy
Alternative method:
- Get diseased by on of the bats in the cellar of the castle
- Go into the cutscene
- During the first dialog hold any direction this will keep the disease doing damage to you, do this until no more damage numbers appear.
- Continue the cutscene
Example:
Endless Dark Twins Boss
Location: Dark Twins Boss (0x014D)
Effect: Dark Twins respawns when Ark leave the room hence can be endlessly be farmed for XP when its killed while jumping off the stage.
Each kill gives you 500 XP which is a lot around the early levels and can be used to quickly level up to 15.
Lasting: Endless until the cutscene is triggered.
Instructions:
- Wait for the Dark Twins to be in a good position on the sides and kill it while jumping off
Desert Skip
Location: Taklama (0x206)
Effect: Skip correct path which saves time
Instructions:
- Walk northwest until two close stones appear then walk to the north till the skull appears then walk out left.
Stored Level Up
Location: Any with an enemy
Effect: A level up is stored and triggered at certain in-game events. This allows you to walk over water and holes.
Lasting: Till certain events: stop moving, enter other room, talk to people
Instructions:
- Get enough experience points so that the next enemy will result in a level up
- Die while killing an enemy
- Hold L this will automatically open the save screen
- Your level up is now stored
Effect: View
Swim anywhere and undying
Location: Any place with water and enemies
Effect: You can swim anywhere but walls still have collision and you can't die when you have 0 HP.
Lasting: Till changing rooms
Instructions:
- See video: View
Door Opening Scene Skip
Location: Room with forbidden door (0x0C)
Effect: The cutscene after opening the door is skipped
Instructions:
- Use one pot to damage the door once
- Take another pot, stand about below the lowest guy and then run+throw and walk right out
Clear text box skip
Location: Any textbox with clear text
Effect: Text is skipped
Instructions:
- Press select to open menu
- Close menu
Sidenote: This is actually mentioned on the official website:
「かごめかごめ」の歌詞が消える? (The lyrics of "Kagome Kagome" disappear?) シルバイン城のボス、ブラッディーマリーと戦う前の「かごめかごめ」。 ("Kagome Kagome" before fighting the boss of Sylvain Castle, Bloody Mary.) このときセレクトを押してアイテムウインドウを出してから元の画面に戻す。 (At this time, press Select to bring out the item window and return to the original screen.) すると「かごめかごめの」歌詞が消えてしまうよ。 (Then the lyrics of "Kagome Kagome" will disappear.)
Setups
These are things that might help trigger other glitches or bugs.
Ring move to Center
Location: Any
Instructions: Use any ring that moves you to the centre like the orcane ring, during the move all on-touch and range-triggers will be triggered. After the magic use you will be returned to your original position and can go into the chest and use any item.
- See video: View