Difference between revisions of "Additional Information"
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[[File:shop_unk_out_1.png]][[File:shop_unk_out_2.png]] | [[File:shop_unk_out_1.png]][[File:shop_unk_out_2.png]] | ||
= Unused/Unreachable Exists = | |||
These exist are usually not accessible via normal means, there are three in the game. | |||
== Ark's Room, ID: 0xF == | |||
Directly in the first room of the game there is an exist that would lead you directly before the final boss of the final tower (ID: 0x122). | |||
[[File:Ark_exit.png]] | |||
== 5th Tower Entrance, ID: 0x11C == | |||
This map has two exits in the top left area of the map, one leading to map ID 0x11E (2nd Floor of the 5th Tower), the other to the same map ID 0x11C at 256.896. |
Revision as of 18:12, 1 August 2015
Unused Maps
The game has space for 1104 map IDs, yet 214 of those are empty (which are almost 20%). This might imply that parts were removed or not implemented at all.
The unused maps that are left in the game are one test level and 6 rooms.
Collision Test Level, ID: 6
This level features collisions tiles seemingly placed randomly and the final boss of the game with an incorrect AI script (scripts have hardcoded addresses) and will thus behave broken.
Tower rooms, ID: 0xBA, 0xBB, 0xBC
Though all three maps are connect there is no exit that leads to the first part (left).
None of the chest contain anything, they can't be opened as there is no chest information for this level ID.
Unknown Shop, ID: 0x3F1, 0x3FF
Though these rooms have working entrances and exists which can be enabled by setting certain event flags they normally can't be accessed and no NPC are implemented for these rooms either.
The outside has something that looks like a boot kicking a hat over a blinking orb.
Unused/Unreachable Exists
These exist are usually not accessible via normal means, there are three in the game.
Ark's Room, ID: 0xF
Directly in the first room of the game there is an exist that would lead you directly before the final boss of the final tower (ID: 0x122).
5th Tower Entrance, ID: 0x11C
This map has two exits in the top left area of the map, one leading to map ID 0x11E (2nd Floor of the 5th Tower), the other to the same map ID 0x11C at 256.896.