Difference between revisions of "Additional Information"

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(Unused Tower Maps)
m (Unknown Shop)
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The unused maps that are left in the game are one test level and 6 rooms.
The unused maps that are left in the game are one test level and 6 rooms.


== Collision Test Level ==
== Collision Test Level, ID: 6 ==
This level features collisions tiles seemingly placed randomly and the final boss of the game with an incorrect AI script (scripts have hardcoded addresses) and will thus behave broken.
This level features collisions tiles seemingly placed randomly and the final boss of the game with an incorrect AI script (scripts have hardcoded addresses) and will thus behave broken.
[[File:Terranigma_map_6.png]]
[[File:Terranigma_map_6.png]]


== Tower rooms ==
== Tower rooms, ID: 0xBA, 0xBB, 0xBC ==
Though all three maps are connect there is no ext that leads to the first part (left).
Though all three maps are connect there is no exit that leads to the first part (left).
   
   
None of the chest contain anything.
None of the chest contain anything, they can't be opened as there is no chest information for this level ID.


[[File:Tower_1.png]][[File:Tower_2.png]][[File:Tower_3.png]]
[[File:Tower_1.png]][[File:Tower_2.png]][[File:Tower_3.png]]
== Unknown Shop, ID: 0x3F1, 0x3FF ==
Though these rooms have working entrances and exists which can be enabled by setting certain event flags they normally can't be accessed and no NPC are implemented for these rooms either.
[[File:shop_unk_1.png]][[File:shop_unk_2.png]]
The outside features a globe over the door:

Revision as of 17:37, 1 August 2015

Unused Maps

The game has space for 1104 map IDs, yet 214 of those are empty (which are almost 20%). This might imply that parts were removed or not implemented at all.

The unused maps that are left in the game are one test level and 6 rooms.

Collision Test Level, ID: 6

This level features collisions tiles seemingly placed randomly and the final boss of the game with an incorrect AI script (scripts have hardcoded addresses) and will thus behave broken. Terranigma map 6.png

Tower rooms, ID: 0xBA, 0xBB, 0xBC

Though all three maps are connect there is no exit that leads to the first part (left).

None of the chest contain anything, they can't be opened as there is no chest information for this level ID.

Tower 1.pngTower 2.pngTower 3.png

Unknown Shop, ID: 0x3F1, 0x3FF

Though these rooms have working entrances and exists which can be enabled by setting certain event flags they normally can't be accessed and no NPC are implemented for these rooms either.

Shop unk 1.pngShop unk 2.png

The outside features a globe over the door: